Character Sheet
Dolgi Orcsmasher
Male Dwarf Ranger (Nirmathi Irregular) 2
NG Medium Humanoid (dwarf)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 20 (2d10+6)
Fort +6, Ref +5, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +3 (1d3+1/x2) and
Masterwork Longsword +4 (1d8+1/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks favored enemy (orcs +2), hatred
Ranger (Nirmathi Irregular) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 17, Int 11, Wis 17, Cha 8
Base Atk +2; CMB +3; CMD 15 (15 vs. Bull Rush, 15 vs. Trip)
Feats Point Blank Shot, Precise Shot
Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Bluff -1 (+1 vs. orcs), Climb +2, Craft (traps) -2, Escape Artist -1, Fly -1, Handle Animal +4, Heal +8, Knowledge (dungeoneering) +5 (+7 vs. orcs), Perception +8 (+10 vs. orcs, +10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Sense Motive +3 (+5 vs. orcs), Stealth +4, Survival +8 (+10 vs. orcs, +9 to track), Swim +2; Racial Modifiers forest ghost +1
Languages Common, Dwarven
SQ combat styles (archery), greed, hardy, slow and steady, stability, stonecunning +2, track
Other Gear Studded leather armor, Light wooden shield, Arrow, durable (10), Arrows (20), Longbow, Masterwork Longsword, Ranger's kit, 2 GP, 1 SP, 1 CP
--------------------
TRACKED RESOURCES
--------------------
Arrow, durable - 0/10
Arrows - 0/20
--------------------
Special Abilities
--------------------
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs Favored Enemy (Orcs).
Forest Ghost +1 (Ex) Gain +1 bonus on all Perception and Survival skill checks made while in forest terrain.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
No comments:
Post a Comment