Wednesday, February 20, 2013

Woodland Skirmisher



Woodland Skirmisher:


Must use light armor, proficient with all simple and martial weapons.


Focused Enemy:


At 1st level, a woodland skirmisher selects one favored enemy (usually “humanoid [human]”). He does not gain additional favored enemies at higher levels. He does get to increase his favored enemy bonus by +2 at 5th, 10th, 15th, and 20th level.


This otherwise acts as and replaces the standard favored enemy ability.

Forest Ghost:


At 1st level, a woodland skirmisher adds a bonus equal to 1/2 his level on all Perception and Survival skill checks he makes while located in forest terrain.


This ability replaces wild empathy.

Focused Terrain:


At 3rd level, a woodland skirmisher selects one favored terrain (usually “forest”). He does not gain additional favored terrains at higher levels. He does get to increase his favored terrain bonus by +2 at 8th, 13th, and 18th level.


This otherwise acts as and replaces the standard favored terrain ability. 

Spells:


At 4th level, a woodland skirmisher increases his number of spells per day by +1 for every spell level. This means the skirmisher gets at least 1 spell per day as soon as he gains access to a level of spells, even if Table: Rangerlists 0 for spells per day.


A woodland skirmisher also learns to draw upon druidic magic. Each day when the ranger prepares spells, he may choose one druid spell and prepare it as if it were on the ranger spell list as a ranger spell of its druid spell level.

Character Sheet

Dolgi Orcsmasher

Male Dwarf Ranger (Nirmathi Irregular) 2

NG Medium Humanoid (dwarf)

Init +2; Senses Perception +8

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Defense

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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)

hp 20 (2d10+6)

Fort +6, Ref +5, Will +3; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training

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Offense

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Speed 20 ft.

Melee  Light Shield Bash +3 (1d3+1/x2) and

   Masterwork Longsword +4 (1d8+1/19-20/x2)

Ranged Longbow +4 (1d8/x3)

Special Attacks favored enemy (orcs +2), hatred

Ranger (Nirmathi Irregular) Spells Prepared (CL 0):

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Statistics

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Str 13, Dex 15, Con 17, Int 11, Wis 17, Cha 8

Base Atk +2; CMB +3; CMD 15 (15 vs. Bull Rush, 15 vs. Trip)

Feats Point Blank Shot, Precise Shot

Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Bluff -1 (+1 vs. orcs), Climb +2, Craft (traps) -2, Escape Artist -1, Fly -1, Handle Animal +4, Heal +8, Knowledge (dungeoneering) +5 (+7 vs. orcs), Perception +8 (+10 vs. orcs, +10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Sense Motive +3 (+5 vs. orcs), Stealth +4, Survival +8 (+10 vs. orcs, +9 to track), Swim +2; Racial Modifiers forest ghost +1

Languages Common, Dwarven

SQ combat styles (archery), greed, hardy, slow and steady, stability, stonecunning +2, track

Other Gear Studded leather armor, Light wooden shield, Arrow, durable (10), Arrows (20), Longbow, Masterwork Longsword, Ranger's kit, 2 GP, 1 SP, 1 CP

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TRACKED RESOURCES

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Arrow, durable - 0/10

Arrows - 0/20

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Special Abilities

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Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.

Favored Enemy (Orcs +2) (Ex) +2 to rolls vs Favored Enemy (Orcs).

Forest Ghost +1 (Ex) Gain +1 bonus on all Perception and Survival skill checks made while in forest terrain.

Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.

Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.

Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Slow and Steady Your base speed is never modified by encumbrance.

Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.

Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Track +1 Add the listed bonus to survival checks made to track.